Just drip-feed me concept art until the game comes out, I'm happy to wait until then to discover what on Earth Everwild has in store for us. This game has such an ethereal air about it that the mystery behind it all feels like part of its identity. I almost don't want to know what playing Everwild actually entails now. It pushes the more magical aspects of this game, where the Eternals seem to be reaching something further beyond the wildlife we've seen so far. This last piece of concept art comes from the very end of that trailer, where the Eternals do a ritual and are greeted with this gorgeous spirit made of lights. "Nature is so magical and so powerful, why not make them characters in our game?" says executive producer Louise O'Connor. They also said they weren't going to talk about that relationship yet, however, so I suppose we'll just add that one to the neverending list of Everwild mysteries for now. It's an example of the relationships that these creatures have built amongst themselves, though the devs mention that the relationship between these two isn't quite what you'd expect. One of Rares biggest ongoing projects, Everwild, was missing from Microsofts Xbox E3 2021 showcase because its rebooting, a report claims. This beast is the one that looked rather unassuming in the trailer before spewing loads of lil' fishes from its gob. Initially a big problem in 2019, Rares Everwild disappeared, reportedly due to changes to the studios team and design philosophy. It doesn't seem to be particularly happy about being asked to yank down trees. The concept art makes this animal look like a bit of a grump. "But the Eternals have built a bond with that creature to encourage it to do this action when they need it." Rare has premiered trailers showcasing a. "Pulling down plantlife and feeding off it is just something it does itself," says Stevenson. Everwild is mysterious and gorgeous (Image credit: Rare) Everwild's mystifying atmosphere offers an alluring promise of great vibes for nature-lovers. It doesn't have a trunk, but it does have a whopping great tail with which to pull down trees, which is exactly what we see it doing in the trailer. This large fluffy friend is a creature inspired by elephants. ![]() I really like this image because it grows the idea that Eternals aren't just caring for animals and wildlife, but also the nature and plant life around them, too. The devs say they're fending off a swarm of insects that are a bit like locusts, going through the world and eating through everything. Next up we have a tree that the Eternals are seen protecting. We know that the game more or less revolves around helping the balance of nature, but if the Eternals are looking to "find things within the world", perhaps they're travellers, looking to document these creatures in some way, as well as help them. I almost feel like there's a slight hint here as to what the Eternals are doing in this gorgeous land. ![]() "This creature needs others to help it hunt," says art director, Ryan Stevenson, "which is beneficial to the Eternals as well, to find things within the world". ![]() It also has a few more teeny tiny hints at what we'll be getting up to as these Eternals.ĭuring the trailer, we see this bat-like bird swoop down and take some food being offered to it by one of the Eternals, and it's one of the first examples of the "symbiotic relationships" with nature that the game seems to be focussing on. Whenever it eventually arrives, Everwild will be available on Xbox Series X, Xbox One and PC.While this commentary doesn't really reveal anything new, it does confirm that these Eternals, the characters shown in the trailer at the Xbox Games Showcase, are indeed player characters. Maybe we'll see Everwild or new updates for Sea of Thieves at the upcoming Xbox Games Showcase on July 23. We'll have to wait for more updates to get a better idea of just what this game is about. I have a team of people that wake up every morning with the desire to make this game that they're really, really passionate about." We'll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there's something special. We're still playing around with gameplay ideas. So the notion of, 'What does it mean to nurture a world? What does it mean to be in nature?' Part of the reason we haven't talked a lot about Everwild is because we're still feeling a lot of these things out. I think with Everwild, Louise and her leadership team are really passionate about giving players a world that they can just lose themselves in - you know, a lot of nature feels magical. "At its heart, we love the idea of Sea of Thieves players creating stories together. ![]() "We learned a lot from Sea of Thieves," Duncan said. As part of a large interview with Polygon, Duncan talked about how the team on Everwild is still trying out different gameplay ideas.
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